Ebb Blade Mastery

Dark Lament's WitchBlade is the second Science Friction device designed to facilitate the use of a new Ebb ability. Its predecessor, the DeathSuit, has proven to be one of the most successful products ever produced by any SLA department, and Dark Lament hope to expand and capitalise on this success with the WitchBlade.

The WitchBlade itself is a sword made of Science Friction material, which is used as a channel for and is enhanced by the power of Blade Mastery.

WitchBlades are available in a verity of different forms, from the basic sabre to the fine rapiers favoured by many young Ebons or the brutal Falchion used by the Brain Waster Contract killer Chimera. All however have the same basic statistics

WitchBlade

PEN

DAM

AD

Weight

Cost

Blade-1H

1

2

1

1.5kg

200c

Blade Mastery ebb skill:

  1. Power 1:

    The wielder can increase the damage done by the WitchBlade by up to 4 at a cost of 2 Flux per point of damage, for the wielder's CONC in minutes.

  2. Keen Edge 1:

    The wielder can increase the penetration of the WitchBlade by up to 4 at a cost of 2 Flux per point of penetration, for the wielder's CONC in minutes.

  3. Channel 1:

    The WitchBlade can store up to 5 Flux for use by its wielder.

  4. First Graft:

    The first step to full integration of ebb-user and WitchBlade, this power allows the ebb-user to wield the WitchBlade as a natural weapon, gaining a +1 bonus when using it in combat.

  5. Power 2:

    The wielder can increase the damage done by the WitchBlade by up to 6 at a cost of 1 Flux per point of damage, for the wielder's CONC in minutes.

  6. Channel 2

    The WitchBlade can now store up to 10 Flux for use by its wielder.

  7. Second Graft:

    As wielder and blade become more familiar with each other their integration progresses. The WitchBlade may now be wielded in either hand without penalty.

  8. Keen Edge 2:

    The wielder can increase the penetration of the WitchBlade by up to 6 at a cost of 1 Flux per point of penetration, for the wielder's CONC in minutes.

  9. Third Graft:

    The WitchBlade increases the DEX of its wielder by 1 while it is being used.

  10. Dark Evolution 1:

    The appearance of the WitchBlade subtly changes to reflect the personality if it's wielder. It also gains a sharper edge and those wounded often claim they can feel the swords dark energies sucking at their souls.

    In game terms this is reflected by a permanent increase in the sword's statistics:

    WitchBlade

    PEN

    DAM

    AD

    Weight

    Blade-1H

    2

    4

    2

    1.6kg

  11. Channel 3:

    The WitchBlade can now store up to 20 Flux for use by its wielder.

  12. Interdermalisation:

    Like a DeathSuit the blade can now be taken into the Ebon's body. This is a passive ability costing one flux to take the blade into the body but nothing to extrude it.

  13. Soul Drain 1:

    Few Ebons ever advance to this level; they don't like the dark energies that it feeds them. Brain Wasters are drawn to it in droves though. The WitchBlade now causes an additional wound with any hit that causes damage. The user gains a point of flux for every wound caused.

  14. Fourth Graft:

    The WitchBlade grants an additional action per round (similar to the effect of combat drugs). This action may only be used to make an attack with the WitchBlade.

  15. Dark Evolution 2:

    The WitchBlade's form now perfectly reflects the personality of its wielder, and reaches the pinnacle of its evolution. In game terms this is a permanent increase in the blade's stats:

    WitchBlade

    PEN

    DAM

    AD

    Weight

    Blade-1H

    4

    6

    3

    1.75kg

  16. Channel 4:

    The WitchBlade can now store up to 25 Flux for use by its wielder.

  17. Soul Drain 2:

    The WitchBlade now causes three wounds when it causes damage. Flux generation is as Soul Drain 1.

  18. The Dark Twin:

    The wielder may separate the WitchBlade into two individual blades, fighting with one in each hand. The blades do not have equal stats and will not be of equal sizes.

    WitchBlade

    PEN

    DAM

    AD

    Weight

    Primary

    2

    4

    2

    1 kg

    Secondary

    1

    2

    1

    0.75 kg

    Any PEN or DAM increases apply to both blades.

    The wielder of the WitchBlades may make an action with each blade on any phase in which he could normally act. This counts as a single action and as such there is no associated penalty.

  19. Channel 5:

    The WitchBlade can now store up to 30 Flux for use by its wielder.

  20. Stealer of Souls:

    This is a terrible power that even some Brain Wasters fear to use. The WitchBlade becomes a thing as black as darkness itself, reflecting the tainted it has placed on the soul of its wielder. The WitchBlade now causes 4 wounds when it inflicts damage and may be left in place, causing a further wound every phase until it is removed. While the WitchBlade is embedded the victim experiences a pain unlike any ther in creation as his soul is ripped from his body. Conversely the wielder experiences a rush far beyond the bounds of mere physical pleasure as the stolen soul energies flood into him.

    The removal of the blade by either party (Wielder or wounded) is an act of tremendous willpower. The wounded party must make a CONC roll at -10 (-5 if a bio-engineered life form such as a Stormer. The reason for this is unclear, though a popular view among Brain Wasters is that the DeathWake process does not attach the souls of the Stormers properly so they feel less pain from the process). If they succeed then they can make an opposed strength roll in order to break free.

    If the wielder wishes to withdraw the blade then he must make a CONC roll at -5. Once the wounded party has taken as many wounds as he has points of CONC in this manner he is irrevocably dead. LAD cannot re-attach a stolen soul. The wielder gains a point of flux per wound caused as per Soul Drain 1.