T H E - S L A - 2 N D - E D I T I O N - F A Q

0. Updates


10/2/2019: SLA2 FAQ rough draft written.

10/11/2019: Quickstart info added.


1. Products



Published: 2019

Writers: Jared Earle, Chris "Shep" Shepperson

Artists: Dave Allsop, Jon Hodgson, Scott Purdy

Cover Art: Dave Allsop

A 48-page introduction to the forthcoming SLA Industries 2nd Edition.
Description: 'Five Operatives take a BPN to go clear the sewers of Carrien. If none of that makes sense, you're in luck, as this PDF introduces players to the World of Progress and the all-new SLA Industries 2nd Edition system. Containing five pre-generated characters and everything else you need to play, apart from dice and players, this Quickstart is designed for newcomers to SLA Industries and experienced players alike.'


Published: eta June 2020 following Kickstarter campaign

Writers: TBA

Artists: TBA

Cover Art: Dave Allsop

Description: TBA



2. Game Background


There are several differences between SLA1 and SLA2 in terms of setting.

 The 714 Chagrin and the Vevaphon are no longer available as playable options.

Wraith Raiders are now known as "Wraithen'.
Ebons and Brain Wasters are now different Ebb Paths of the same species, Ebonite.

A new race option, the avian Neophron, have been added.

The Shaktar have undergone a radical change in appearance, becoming more humanoid in nature.

A new BPN type was added. Orange BPN's now cover 'cult-related activity', including the Shi'an, White Earth entities such as Ethereals, Hominids, etc. They are set for lower SCL's than would be expected in 1st edition.

The Kick Murder and Death Squad packages have been renamed Close Assault and Heavy Support, respectively.


3. System


SLA2 features a new system of d-10 based game mechanics. As defined in the 2nd edition Kickstarter, the new system is 'built from the ground up and designed to offer a more streamlined and cinematic gaming experience than the old system, while remaining true to the setting. Ratings Points are a new mechanic for 2nd Ed, earned from face time in front of the camera, or through bravery, extreme success and spectacular failure. These points enable players to perform cinematic feats that defy the norm and impress audiences, and when things don't quite work out, there's the new Luck mechanism that allows players to alter or re-roll dice results. Both Ratings Points and Luck are a finite resource, however, and should not be used frivolously. '